First-week fixes
I played the first days again as a new player and fixed the spots that dragged or misled. The Creek opens sooner, the acorn requests are halved, and the Tavern now shows what opens next.
What changed
- The Tavern has an Opening soon list: the next request from each neighbor that is waiting only on a level, with the level it wants and the one you have. Requests in progress are grouped into Main story and Side stories.
- Nell reveals the Creek at Fishing 5 instead of 10. Reading the Water, Hidden Waters and the Far Tide are unchanged otherwise.
- Small Company asks for 5 Acorns, and so does The Road to the Stars I; they were 10 each, back to back, at one acorn in twenty-five trips. The Road to the Stars III wants 10 Freshwater Snails instead of 20. A Red Squirrel is worth 1% extra Wood from its first day.
- Growing plots show the time left on the tile. Stamina kept past your bar after a level-up reads as a figure and a word about where the rest is, not 268 / 100.
- Item Mastery shows a count and Claim! in the menu when rewards are waiting, the way the Tavern does.
- Mabel's guide can be left from any step, says one word less in the forest, and her tips on new plans no longer arrive after the building is already up. A finished request's receipt waits its turn behind a new place's celebration instead of landing on top of it.
- The newest update's pop-up is for players who were here before it shipped; a village founded afterwards finds the notes at the bottom of the home page instead.