The Vaults open under the Museum
A stair of vaults under the Museum for late-game players. Also a new Museum layout, all-time records on the Leaderboards, and no upgrade cap on homestead buildings.
What changed
- The Museum has a new shape. The halls and the Collector’s Cabinet are walls of cards, each showing four of its exhibits and how far along it is. Open a hall and its exhibits hang as framed pictures, what you hold against what it asks.
- Below the eleventh hall a stair goes down. Finish every hall, bring Farming, Fishing, Crafting and Exploring to 90, and Flint has twelve requests for you: the Archive Stair. At the bottom of them are the Vaults, on their own page. Each vault costs Coins and Archive Pages, asks for no items, and pays three stacks of items; every tenth vault also pays Coins, a title and a one-of-a-kind relic.
- Archive Pages are a new thing to earn, slowly and from everywhere: a skill reaching 99, every mastery milestone you claim, every hall and case of the Museum you finish, and every request on the village board. The Vaults page keeps the ledger. Every five vaults, Flint has a From the Vaults request waiting at the Tavern.
- Two secret cases in the Cabinet, Secrets of the Paths and Secrets of the Waters, for the rare finds that are not keys. Each find’s page now carries a word from the neighbor whose place it is, and once you have found one, that neighbor has a request for you that pays Coins and Archive Pages.
- The Leaderboards have an All time tab: every line of your profile’s record sheet, ranked, with whoever holds the record. Tap a record for its top 100.
- Your homestead’s buildings no longer have an upgrade ceiling. The Sawmill, Quarry, Fish Weir, Brickworks and Copper Mine can be upgraded as far as your purse goes (the Essence Forest keeps its limit), the upgrade box offers as many points as you can afford, and Quick Craft on an item page offers everything your shed, Coins and ingredients allow. The Mailbox grows 25 at a time for 15 Crystals, 15 more each time. The Fish Weir, Apiary, Brickworks and Copper Mine cost what a building at their stage should: 25,000, 50,000, 250,000 and 1,000,000 Coins.
- The Moonmoth Conservatory nests every egg you find for free, with no limit. Its plans now come at the end of three of Mabel’s requests, A Home for Moonlight I to III.
- Fishing Nets and the Trawl Net bring up everything a water gives the line, boots and pearls included, and Reinforced Nets double the trawl the way they double a net. A Marsh Tonic stands in for whichever bait is on the hook.
- Every fish you reel in counts toward the water’s streak, and when a lucky cast lands two, the water says so and counts both.
- Out exploring, a tap short of Stamina takes the trips it can pay for instead of refusing, and what your last trip found stays in full color while you tap again. A single purchase of half your purse or more asks first.
- The village board draws from everything you have ever opened, not only the newest: every place, every crop that ripens within a day, every recipe that fits a day’s work, picked evenly.
- New dyes: Red, Purple and Blue Paper from Reed Paper, and three scarves from Woven Cloth, with a Dyer’s Shelf case in the Cabinet. Each neighbor has one more favorite among them. The Dawn Cordial sells for 12,000 Coins.